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Effects of a Multi-Component Virtual Reality Program on Motor Skills and Functional Postural Control in Children With Hemiplegic Cerebral Palsy Publisher



Roostaei M1 ; Babaee M2 ; Alavian S3 ; Jafari N4 ; Rayegani SM2 ; Behzadipour S3
Authors

Source: Heliyon Published:2023


Abstract

Background: Pediatric neurorehabilitation has recently employed virtual reality (VR) technologies as a platform to design and implement novel modalities. Aims: To evaluate the feasibility of a multi-component VR-based program on motor skills and functional postural control for children with hemiplegic cerebral palsy (HCP). Methods: A single-case-experimental design was conducted on eight children with HCP (12.33 ± 4.71 years and GMFCS= II, I). The VR-based program consisted of 3 sessions per week for four weeks. Timed Up and Go (TUG) test, Functional Reach Test (FRT), Pediatric Balance Scale (PBS), Activities Scale for Kids (ASK), ABILHAND-Kids, and Box and Block Test (BBT) were used to evaluate functional changes. Outcomes and results: Statistical analysis showed that improvements in functional postural control were significant on at least one balance measure for seven out of eight participants during the intervention phase. For all participants, a significant increase was observed in the BBT scores. Before-after intervention analysis revealed statistically significant improvements in PBS (z = −2.52, p ≤ 0.01), ABILHAND-Kids (z = −2.25, p ≤ 0.01), and ASK (z = −2.38, p ≤ 0.01). Conclusions and implications: This study provided early evidence of the effectiveness of the multi-component VR-based program in children with HCP. However, future studies with randomized controlled trial design are needed to evaluate the long-term effects and compare them with conventional rehabilitation practice. © 2023 The Author(s)
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